Armor Concept Art

Art Direction: Heather Nesheim
Client: 343 Industries
Studio: Liquid Development

HALO: THE MASTER CHIEF COLLECTION — ARMOR CONCEPT PROCESS

Role: concept artist at Liquid Development. Client: 343 Industries. Art direction: Heather Nesheim. My contribution was 2D armor concept design; I did not create the finished 3D model shown here.

EXPLORATION

The early process sheet tests several Norse-inspired silhouettes on a recognizable Spartan armor base, including wolf, Odin, and skeletal-king directions. Quick helmet and shoulder variations let the team compare themes before committing to finished pieces.

REFINEMENT

Later sheets develop the direction into a coherent set of armor parts. They compare helmet shapes, horn and antler options, shoulder motifs, material cues, and color variants. The gold, gray, and cyan palette keeps the Viking references legible while maintaining the visual language of Halo armor. Client feedback led to revisions in horn construction, visor detail, shoulder shapes, and the distinction between base and alternate variants.

HANDOFF AND FINAL RESULT

The polished concept sheets separate helmets and shoulder pieces for review and downstream production. A finished 3D armor image in this gallery shows how other artists translated the concept into the game. 3D modeling and implementation were completed by other artists; I am showing the result to document the concept-to-game handoff.